Dec 02, 2006, 01:47 AM // 01:47
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#641
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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What is all this 'it's another deep mission' commentary. The Deep was ROCK, the Deep is where I found my current guild, and filled up my friends list. I still do the Deep. Put the same attitude in other places hmm?
"Creating this game is too hard, I can't do it in the first four hours, I don't have $100,000 to prove I'm awesome. I quit" Goodbye EVERY good game EVER
"Guild battle builds are too hard. We lost right away and no one knows our name. I quit" Goodbye ALL top rank guilds.
Why does everyone keep looking at it from the downer perspective. Look deeper and find something under the surface. Anet had put the 'giants' of all the great areas throughout guild wars into this place. It is a culmination of the monsters that we thrashed through the storyline, and now it's time for us to take it to another level to do it again. Or.. everyone can whine more.
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Dec 02, 2006, 01:47 AM // 01:47
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#642
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I love a good challange and this is it, but there are problems with it.
This is set up so that only certain builds will be able to work here and that means that certain classes will never be allowed into groups
I only have my Dervish there so far and it can hold out pretty well, but since most people don't trust dervishes to know what there doing I cant find a group.
Im sure my guild and alliance will be able to push through it with some effort, but its not every day that we have enough people online and willng with enough time to tackle this place.
Id not want them to make this a simple point a kill area, but they should balance it so a pug team stands at least a chance of killing the first few groups, then hit them with the true force of this place.
Make it more fun and less, you enter and then you die if your not in the perfect build for this map.
Note: This is not the elite mission, its just the entrance to the elite mission and a means of acuiring Razah!
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Dec 02, 2006, 01:51 AM // 01:51
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#643
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Frost Gate Guardian
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Quote:
Originally Posted by lyra_song
Give it a week or two.
Someone will break the map and give you the cookie cutter build you all desire.
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See, that's just it, I have 0 zero desire for a cookie-cutter build. The fact that one seems to be the only option at the moment is the entire source of my disappointment in the area.
Hard, a challenge = fun.
Annoying, frustrating, and requiring a cookie cutter build = not fun at all.
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Dec 02, 2006, 01:52 AM // 01:52
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#644
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Academy Page
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Quote:
I only have my Dervish there so far and it can hold out pretty well
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I also only have a Dervish there and after a few hours the only thing I've been able to figure out about the Domain of Anguish is that I'll never be able to get into a party.
T
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Dec 02, 2006, 01:52 AM // 01:52
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#645
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Quote:
Originally Posted by Crom The Pale
I love a good challange and this is it, but there are problems with it.
This is set up so that only certain builds will be able to work here and that means that certain classes will never be allowed into groups
I only have my Dervish there so far and it can hold out pretty well, but since most people don't trust dervishes to know what there doing I cant find a group.
Im sure my guild and alliance will be able to push through it with some effort, but its not every day that we have enough people online and willng with enough time to tackle this place.
Id not want them to make this a simple point a kill area, but they should balance it so a pug team stands at least a chance of killing the first few groups, then hit them with the true force of this place.
Make it more fun and less, you enter and then you die if your not in the perfect build for this map.
Note: This is not the elite mission, its just the entrance to the elite mission and a means of acuiring Razah!
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Exactly.. that's my only problem with this area (the only a few builds working.) Sure it's fun to figure out what they are.. but it's not going to be fun for players who don't have those types of characters.
So far I've only seen one gem drop.. sadly it wasn't for me
Edit: Anyone know what the thingy at the Rewards guys is/does? And what drops the things for the gold weapons
Last edited by natuxatu; Dec 02, 2006 at 01:56 AM // 01:56..
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Dec 02, 2006, 01:53 AM // 01:53
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#646
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Ascalonian Squire
Join Date: Jun 2006
Guild: LFG
Profession: Mo/Me
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Perhaps Anet has finally created an area where you need to think?
For instance there is an area (Stygian Veil) where there is heavy melee and fire damage, what combination would work well in that area?
Greater Conflag/Winter/Ward against Elements/Mantra of Frost/Dust Trap
Using that combination you would take a minimum of damage while you could still bring Ele's etc
Another Area is heavy hex, what about Divert Hexes on 3 monks? or even Hexbreaker.
My Point is that there is a viable counter to almost all of the areas
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Dec 02, 2006, 01:56 AM // 01:56
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#647
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Trapper Groups work, Yay! (sorta)
This is for the Margonites during the first part of the Mallyx quest.
Build:
3 trappers:
smoke trap trapper
Spike trap trapper
Trappers focus trapper
2 Searing Flames Eles
1 Minion Master (they do help, not in very first mob but in mobs to come)(bring br)
WoH monk
Life barrier/life bond bonder
have one trapper bring ew + sybiosis + vipers nest + eoe + standard traps
have another trapper bring qz + standard traps
Everyone should bring Lightbringers Gaze (even monks). Always kill the monk enemies first and then move on to whoever has lowest health (they all do tons of damage so if you can limit the damage output of any of them by killing them, do it)
The enemies that are on the top of the cliffs (once you get past the first few groups) are still trappable from below them, the z axis is crap in gw, lol.
just pull stuff and kill it, you wont kill entire mobs on a single pull and sometimes you have to abandon your efforts and just retreat in order to stay alive, if 3 or more people die at a time, start running away and lose agro, then rebirth them (its a good idea to bring rebirth on everyone.)
when I did this i had a full group on vent so the communication was solid, you may want to do the same. If you don't have vent, go download it, its free.
We actually didn't complete the quest (we died on the last mob that we had to fight before enterying the portal). The resson we lost is because we had an error 7 and also out monk stopped healing/went afk and all our rezes were burnt, lol. I know this build work and, in my eyes, it is still very credable even though we didn't actually win with it. I hope you feel the same way too and I hope it helps you guys out a little.
p.s. we didnt have a ranger with trappers focus but i think it might have been a good idea to bring one. we had 2 spike trap rangers. We also didnt have 2 eles, we had 1 ele and a paragon but the paragon was useless because of vocal minority, he even said he was useless .
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Dec 02, 2006, 01:56 AM // 01:56
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#648
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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If this place becomes cookie cutter heaven, I'll be vastly disappointed -_-
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Dec 02, 2006, 01:58 AM // 01:58
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#649
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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I was looking forward to this opening today. I am actually very disappointed. Wasted maybe 30 deaths over 3 hours and have maybe killed 10 foes in that time. I consider myself to be quite an experienced player but this is just too hard.
I still visit FoW and UW as these two places are good team areas and are enjoyable. The Domain of Anguish is just frustrating.
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Dec 02, 2006, 01:59 AM // 01:59
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#650
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Jungle Guide
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Quote:
Originally Posted by Sarevok Thordin
If this place becomes cookie cutter heaven, I'll be vastly disappointed -_-
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Unfortunately, any area that is popular will spawn cookie cutter builds no matter what. People just cant think for themselves.
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Dec 02, 2006, 02:01 AM // 02:01
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#651
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Has anyone beaten that main quest with the Stygians?
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Dec 02, 2006, 02:01 AM // 02:01
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#652
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Academy Page
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if after a few days we discovers that the DoA, as i suspect now,
is all the way as ugly as the rest of the torment
is as boring as urgoz
need a specialized group as the deep
and as 'rewarding' and time consuming as both faction' elites...
No matter how many people will say that's what a elite quest should looks like, i will think about it as a failure.
the UW, Fow and SF had a unique feeling about them, they were rewarding and without a retard in your group and with just a little thinking, they were fun.
Last edited by blastm; Dec 02, 2006 at 02:04 AM // 02:04..
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Dec 02, 2006, 02:04 AM // 02:04
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#653
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Ascalonian Squire
Join Date: Dec 2005
Profession: E/N
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Quote:
Originally Posted by MelechRic
Sadly I've just brought my Ritualist all the way through NF. I'm wondering if I'll even be considered for a group.
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Agreed.
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Dec 02, 2006, 02:06 AM // 02:06
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#654
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Make a good elite area:
Average time:
- Around 30 minutes each quest.
Average monsters:
- Nasty gatekeepers
- A bit easer after them
- Wipe out in less than 1 minute if players do not do anything
- Harder the further in you get there.
This mission:
Average time:
1-4 hours depending only in the build.
Average monsters:
- Harder than a god, each and all of them, no matter where you go or what you do.
- One hit killing.
- 90% chances of wipe out in less than 1 minute no matter what you do.
- Harder... well... I've never seen anything harder than this.
This is not an elite mission, this is the "Ha-Ha! You can do it!" mission.
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Dec 02, 2006, 02:07 AM // 02:07
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#655
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Listen, Margonites do a lot of lightning attacks. Work off of that.
You could do Winter / Mantra of Frost
or Mantra of Lightning, or even Elemental Resistance, since the really heavy hits are elemental.
Protective spirit would be nice, or even some rit spirits.
Look at Light of Deliverance. grab a couple monks that spam that, and your entire spiking party won't drop instantly because you have to divide your attention. As long as you're keeping distance, you're fine.
Why don't people ever think of a new way to go about doing something, they immediately revert to Prophecies power builds and get pissed off when they don't magically work again.
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Dec 02, 2006, 02:07 AM // 02:07
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#656
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Pre-Searing Cadet
Join Date: Dec 2006
Guild: NA
Profession: P/Me
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Cookie Cutter? No thanks
I've been running this with trusted friends using good communication and have been getting fair success without cookie cutters. I've ran it with pretty much the whole gamut including Mesmer and Ritualist (which seem to be getting the most abuse here).
So in my opinion, don't wait for a cookie cutter, it's not a requirement. Just figure out your own character's strengths and build a Build accordingly.
Sure it's tough, grueling and quick deaths at times, but what's the fun in an easy ride? I like the challenge and even just killing two or three groups of mobs feels like a great accomplishment in here. It's in stark contrast to some of the other areas where my henchmen could easily clear the map without my help.
So thank you Anet for something to wrap my brain around! I'm sure there'll be pleanty of cookie cutter builds coming out soon but I much prefer balance and skill in here.
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Dec 02, 2006, 02:07 AM // 02:07
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#657
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Wilds Pathfinder
Join Date: May 2006
Guild: The Agonized
Profession: Rt/Mo
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Quote:
Originally Posted by lakeland
Agreed.
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Rits are in demand right now. Dont know about future, but right now, theyre wanted.
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Dec 02, 2006, 02:08 AM // 02:08
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#658
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Just make Razah easier to get (AND NOT REQUIRING THOSE GEMS) and I'll be happy.
It's mainly him I'm after anyway, the rest I'll live with.
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Dec 02, 2006, 02:09 AM // 02:09
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#659
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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An ELITE mission should be difficult, should take time to figure out, should present a challenge everytime you go in. It requires teamwork and good communication. It usually requires thinking outside the box. The players who persist and work out the requirements to beat the mission should be praised.
But the GW community's growing dependence on "waiting for a team build to be posted" is not good. While I don't think that you need to re-invent the wheel everytime, you also don't need to stop thinking for yourself. Every mission build out there was developed through experimenting. There are other builds that work, probably less efficiently, possibly more, but they do work. Saying something like "warriors will be useless" only hours after the mission opened is ridiculous and self-defeating.
I was reading this thread when the mission opened. I think the first post was at 2:55pm EST (GMT -5). According to a later post by Gaile, who was in the game at the time, the first scream of frustration came about 10 minutes later. And the complaints started in this thread.
I believe that ANet has given players just what they have been requesting for months. A difficult mission with easy to meet requirements (finish NF) that is not dependent on favor or ferrying. Now it seems that those same players really wanted complete instructions supplied for beating the mission.
Last edited by Darcy; Dec 02, 2006 at 02:18 AM // 02:18..
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Dec 02, 2006, 02:09 AM // 02:09
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#660
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Jungle Guide
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Quote:
Originally Posted by Sarevok Thordin
Just make Razah easier to get (AND NOT REQUIRING THOSE GEMS) and I'll be happy.
It's mainly him I'm after anyway, the rest I'll live with.
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That I can agree with. And I dont understand what a Factions Hero is doing in a Nightfall Elite mission anyway.
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